// Update is called once per frame private IEnumerator Spawn() { yield return(new WaitForSeconds(startSpawnDelay)); for (int i = 0; i < enemies.Length; i++) { EnemyMove_Easy enemyInstance = Instantiate(enemies[i], transform.position, Quaternion.identity); yield return(new WaitForSeconds(spawnTimeDelay)); } }
public IEnumerator HurtEnemy(EnemyMove_Easy enemy) { Destroy(enemy.gameObject); yield return(new WaitForEndOfFrame()); }