예제 #1
0
 void Start()
 {
     gameSys        = GetComponent <GameSystem>();
     playerSP       = GetComponent <PlayerSP>();
     enemyMan       = GetComponent <EnemyMan>();
     playerHealth   = GetComponent <PlayerHealth>();
     costDestroy    = 5;
     costHardening  = 15;
     costFreeze     = 25;
     costAnnihilate = 45;
     costHeal       = 50;
 }
예제 #2
0
    //Awake the object (Before Start)
    void Awake()
    {
        //Check if instance exists
        if (instance == null)
        {
            //If not, assign this to it.
            instance = this;
        }
        else if (instance != this)
        {
            //If so (somehow), destroy this object.
            Destroy(gameObject);
        }

        //Get List of enemies
    }
 private void Awake()
 {
     gameSys   = GetComponent <GameSystem>();
     objective = GetComponent <Objectives>();
     enemyMan  = GetComponent <EnemyMan>();
 }
예제 #4
0
파일: Enemy.cs 프로젝트: YuTing0815/Hero
 public void Init(int Level)
 {
     enemy = new EnemyMan(Level);
     SoliderHp();
     Round.text = enemy.Rounds.ToString();
 }