void Start() { gameSys = GetComponent <GameSystem>(); playerSP = GetComponent <PlayerSP>(); enemyMan = GetComponent <EnemyMan>(); playerHealth = GetComponent <PlayerHealth>(); costDestroy = 5; costHardening = 15; costFreeze = 25; costAnnihilate = 45; costHeal = 50; }
//Awake the object (Before Start) void Awake() { //Check if instance exists if (instance == null) { //If not, assign this to it. instance = this; } else if (instance != this) { //If so (somehow), destroy this object. Destroy(gameObject); } //Get List of enemies }
private void Awake() { gameSys = GetComponent <GameSystem>(); objective = GetComponent <Objectives>(); enemyMan = GetComponent <EnemyMan>(); }
public void Init(int Level) { enemy = new EnemyMan(Level); SoliderHp(); Round.text = enemy.Rounds.ToString(); }