private void SettingUpEnemy(EnemyInfo enemyEncountered) { myAnimatorController.runtimeAnimatorController = enemyEncountered.GetEnemyAnimatorController(); nameText.text = "Lv " + enemyEncountered.GetEnemyLevel() + " " + enemyEncountered.GetEnemyName(); maxHealthPoints = enemyEncountered.GetEnemyHealthPoints(); strength = enemyEncountered.GetEnemyStrength(); defense = enemyEncountered.GetEnemyDefense(); speed = enemyEncountered.GetEnemySpeed(); }