예제 #1
0
 public Bear(ulong playerid)
 {
     hp            = new BaseValues(800, 0, 800, 0);
     mp            = new BaseValues(25, 0, 25, 0);
     patk          = new BaseValues(9999, 50, 150);
     matk          = new BaseValues(9999, 1, 0);
     pdef          = new BaseValues(9999, 250, 200);
     mdef          = new BaseValues(9999, 2, 0);
     agi           = new BaseValues(9999, 15, 150);
     aiName        = "Bear";
     aiExpValue    = 25;
     aiJobExpValue = 1;
     _allData      = new RPGSaveData()
     {
         weaponLevel      = 1,
         magicWeaponLevel = 1,
         armorLevel       = 3,
         magArmorLevel    = 1,
         _level           = 2
     };
     CurrentJob = new EnemyGeneric(patk, matk, pdef, mdef, this);
 }
예제 #2
0
파일: Wolf.cs 프로젝트: cprogrammer9/Nepbot
 public Wolf(ulong playerid)
 {
     hp            = new BaseValues(150, 0, 150, 0);
     mp            = new BaseValues(25, 0, 25, 0);
     patk          = new BaseValues(9999, 10, 5);
     matk          = new BaseValues(9999, 1, 1);
     pdef          = new BaseValues(9999, 10, 5);
     mdef          = new BaseValues(9999, 1, 1);
     agi           = new BaseValues(9999, 150, 25);
     aiName        = "Wolf";
     aiExpValue    = 10;
     aiJobExpValue = 1;
     _allData      = new RPGSaveData()
     {
         weaponLevel      = 2,
         magicWeaponLevel = 1,
         armorLevel       = 2,
         magArmorLevel    = 1,
         _level           = 1
     };
     CurrentJob = new EnemyGeneric(patk, matk, pdef, mdef, this);
 }
예제 #3
0
 protected virtual void Start()
 {
     enemyObj = GetComponent <EnemyGeneric>();
     body     = GetComponent <Rigidbody2D>();
 }