public Bear(ulong playerid) { hp = new BaseValues(800, 0, 800, 0); mp = new BaseValues(25, 0, 25, 0); patk = new BaseValues(9999, 50, 150); matk = new BaseValues(9999, 1, 0); pdef = new BaseValues(9999, 250, 200); mdef = new BaseValues(9999, 2, 0); agi = new BaseValues(9999, 15, 150); aiName = "Bear"; aiExpValue = 25; aiJobExpValue = 1; _allData = new RPGSaveData() { weaponLevel = 1, magicWeaponLevel = 1, armorLevel = 3, magArmorLevel = 1, _level = 2 }; CurrentJob = new EnemyGeneric(patk, matk, pdef, mdef, this); }
public Wolf(ulong playerid) { hp = new BaseValues(150, 0, 150, 0); mp = new BaseValues(25, 0, 25, 0); patk = new BaseValues(9999, 10, 5); matk = new BaseValues(9999, 1, 1); pdef = new BaseValues(9999, 10, 5); mdef = new BaseValues(9999, 1, 1); agi = new BaseValues(9999, 150, 25); aiName = "Wolf"; aiExpValue = 10; aiJobExpValue = 1; _allData = new RPGSaveData() { weaponLevel = 2, magicWeaponLevel = 1, armorLevel = 2, magArmorLevel = 1, _level = 1 }; CurrentJob = new EnemyGeneric(patk, matk, pdef, mdef, this); }
protected virtual void Start() { enemyObj = GetComponent <EnemyGeneric>(); body = GetComponent <Rigidbody2D>(); }