void Start() { rigid = GetComponent <Rigidbody2D> (); player = GameObject.Find("Player Character").GetComponent <Transform>(); detection = GetComponentInChildren <EnemyFireBullet>(); moveTime = rate - 1f; jumpTime = rate - 1f; }
void Start() { rigid = GetComponent <Rigidbody2D> (); health = GetComponent <EnemyHealthver2>(); fire = GetComponentInChildren <EnemyFireBullet> (); player = GameObject.Find("Player Character").GetComponent <Transform>(); moveTime = rate - 0.5f; jumpTime = rate - 0.5f; positionX = transform.position.x; positionY = transform.position.y; }