void Start()
    {
        rigid     = GetComponent <Rigidbody2D> ();
        player    = GameObject.Find("Player Character").GetComponent <Transform>();
        detection = GetComponentInChildren <EnemyFireBullet>();

        moveTime = rate - 1f;
        jumpTime = rate - 1f;
    }
Ejemplo n.º 2
0
    void Start()
    {
        rigid  = GetComponent <Rigidbody2D> ();
        health = GetComponent <EnemyHealthver2>();
        fire   = GetComponentInChildren <EnemyFireBullet> ();
        player = GameObject.Find("Player Character").GetComponent <Transform>();

        moveTime = rate - 0.5f;
        jumpTime = rate - 0.5f;

        positionX = transform.position.x;
        positionY = transform.position.y;
    }