private void EnterDungeon()
        {
            enemies = new List <Enemy>();

            for (int i = 0; i < RandomInformation.Integer(1, EnumLists.GearTypeList.Count() - 1); i++)
            {
                enemies.Add(EnemyFactory.GetEnemyWithGear(new Point(0, 0), RandomInformation.Integer(1, 10), RandomInformation.Integer(1, 10)));
            }
        }
        private List <Enemy> GenerateEnemies(World world)
        {
            List <Enemy> enemies = new List <Enemy>
            {
                EnemyFactory.GetEnemyWithGear(new Point(0, 1), 100, 10),
                EnemyFactory.GetEnemyWithGear(new Point(1, 2), 200, 10),
                EnemyFactory.GetEnemyWithGear(new Point(2, 3), 50, 10),
                EnemyFactory.GetEnemyWithGear(new Point(3, 7), 75, 10)
            };

            return(enemies);
        }