private void EnterDungeon() { enemies = new List <Enemy>(); for (int i = 0; i < RandomInformation.Integer(1, EnumLists.GearTypeList.Count() - 1); i++) { enemies.Add(EnemyFactory.GetEnemyWithGear(new Point(0, 0), RandomInformation.Integer(1, 10), RandomInformation.Integer(1, 10))); } }
private List <Enemy> GenerateEnemies(World world) { List <Enemy> enemies = new List <Enemy> { EnemyFactory.GetEnemyWithGear(new Point(0, 1), 100, 10), EnemyFactory.GetEnemyWithGear(new Point(1, 2), 200, 10), EnemyFactory.GetEnemyWithGear(new Point(2, 3), 50, 10), EnemyFactory.GetEnemyWithGear(new Point(3, 7), 75, 10) }; return(enemies); }