protected void Start() { healthyPoint = maxHp; spriteRenderer = GetComponent <SpriteRenderer>(); originColor = spriteRenderer.color; enemyDropItemConfig = GetComponent <EnemyDropItemConfig>(); anim = GetComponent <Animator>(); }
protected void Start() { anim = GetComponent <Animator>(); canGunHurt = true; spriteRenderer = GetComponent <SpriteRenderer>(); originColor = spriteRenderer.color; enemyDropItemConfig = GetComponent <EnemyDropItemConfig>(); }