public override void Handle_Hit(HitDirection hitDirection)
 {
     DisableCollider();
     StopMoving();
     PlayAnimation(hitDirection);
     EnemyDown?.Invoke();
 }
예제 #2
0
파일: ScoreSystem.cs 프로젝트: sxwx/Shooter
        private void OnEnemyDown(EnemyDown enemyDown)
        {
            var weapon = GameContext.Current.Weapons.Find(x => x.Model.Bullet.Type == enemyDown.KilledBy);

            AddScorePoints(weapon);
        }