public void Deploy() { Init(); EnemyDataModel enemyData = EnemyDataModels.GetTarget(Id); transform.position = enemyData.StartPos; Rb.velocity = Vector3.zero; Rb.AddForce(enemyData.StartDir * enemyData.StartForce, ForceMode.Impulse); }
private void DestroyEnemy(bool success) { EnemyDataModels.AddScore(success); EnemyDataModels.RemoveEnemy(Id); }