void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerMovement = player.GetComponent<PlayerMovement>(); enemy1 = GameObject.FindGameObjectWithTag("Enemy 1"); enemy1Controller = enemy1.GetComponent<EnemyController>(); enemy2 = GameObject.FindGameObjectWithTag("Enemy 2"); enemy2Controller = enemy2.GetComponent<EnemyController>(); delay = enemy1Controller.getFireRate(); nextUsage = Time.time + delay; playingTime = Time.time; }