protected override void Update() { base.Update(); while (mTargets.Count > 0) { EnemyController aEnemy = mTargets.Dequeue(); aEnemy.AddDamage(Damage * Time.deltaTime); } }
protected void OnTriggerEnter(Collider other) { EnemyController aEnemy = other.gameObject.GetComponent <EnemyController>(); if (aEnemy != null && !aEnemy.IsDead()) { aEnemy.AddDamage(Damage); Destroy(gameObject); } }
// Update is called once per frame void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Obstacle")) { Rigidbody body = collider.attachedRigidbody; if (body == null || body.isKinematic) { return; } Vector3 hitDir = new Vector3(transform.forward.x, 0, transform.forward.z); body.velocity = hitDir * 12f; } if (collider.CompareTag("Enemy")) { print("player: smash"); EnemyController enemy = collider.gameObject.GetComponent <EnemyController>(); enemy.AddDamage(10, enemy.transform.position - transform.position); } }