// Start is called before the first frame update void Start() { buildingScript = FindObjectOfType <BuildingScript>(); enemyBuildingScript = FindObjectOfType <EnemyBuildingScript>(); _unitScript = FindObjectsOfType(typeof(UnitScript)) as UnitScript[]; enemyScript = FindObjectsOfType(typeof(EnemyScript)) as EnemyScript[]; gameManager = GameManager.Instance; }
void Start() { fusionManager = FindObjectOfType <FusionManager>(); enemyBuildingScript = GetComponent <EnemyBuildingScript>(); enemySpawnScript = GetComponent <EnemySpawnScript>(); audi = GetComponent <AudioSource>(); spawnPosition = enemySpawnScript.GetSpawnPosition(); }