void MakeEnemiesAlerted() { EnemyAI[] allEnemies = FindObjectsOfType <EnemyAI>(); for (int i = 0; i < allEnemies.Length; i++) { EnemyAI thisEnemy = allEnemies[i]; if (thisEnemy != null && Vector2.Distance(transform.position, thisEnemy.transform.position) < alertRange) { // Buff enemies thisEnemy.ChangeStats(10, 90, thisEnemy.alertedSpeed); thisEnemy.gfx.gameObject.GetComponent <SpriteRenderer>().color = Color.yellow; // Cambiar color del sprite thisEnemy.gun.GetComponentInChildren <SpriteRenderer>().color = Color.yellow; // Cambiar color del sprite de la pistola } } }