// Start is called before the first frame update void Start() { // Text Counter textCounter = enemiesLeftText.GetComponent <EnemiesLeftCounter>(); textCounter.add(); // A Forward Raycast to see in front of itself current_ray_dist = max_ray_dist; // Downward ray cast to check its sides drop_check = drop_cast_dist; }
private void Awake() { levelLoader = GameObject.Find("LevelChanger").GetComponent <LevelLoader>(); counter = GameObject.Find("enemiesLeft").GetComponent <EnemiesLeftCounter>(); }