// Start is called before the first frame update
    void Start()
    {
        // Text Counter
        textCounter = enemiesLeftText.GetComponent <EnemiesLeftCounter>();
        textCounter.add();

        // A Forward Raycast to see in front of itself
        current_ray_dist = max_ray_dist;

        // Downward ray cast to check its sides
        drop_check = drop_cast_dist;
    }
 private void Awake()
 {
     levelLoader = GameObject.Find("LevelChanger").GetComponent <LevelLoader>();
     counter     = GameObject.Find("enemiesLeft").GetComponent <EnemiesLeftCounter>();
 }