private void OnNewWave(Enemies.Waves.WaveTimeline obj) { obj.ForEach(x => x.Amount = Mathf.RoundToInt(x.Amount * AmountMultiplier)); obj.ForEach(x => x.Length *= WaveLengthMultiplier); }
private void Instance_OnNewWave(Enemies.Waves.WaveTimeline obj) { obj.ForEach(x => x.Amount = Mathf.RoundToInt(x.Amount * Multiplier)); obj.ForEach(x => x.Length *= Multiplier); }