public void SetEndTurnButton(bool enabled, Color color, Color highlight) { endTurnButton.GetComponent <Button>().enabled = enabled; ColorBlock c = endTurnButton.GetComponent <Button>().colors; c.normalColor = color; c.highlightedColor = highlight; endTurnButton.GetComponent <Button>().colors = c; }
// Use this for initialization void Start() { text = GetComponent <Text>(); startActionPoints = 2; actionPointsAvailable = startActionPoints; endTurnButton = GameObject.FindObjectOfType <EndTurn>(); endTurnButton.GetComponent <Button>().enabled = false; }
// Update is called once per frame void Update() { playerTurnNum = pTurn.GetComponent <EndTurn>().playerNum; fazeNum = fNum.GetComponent <EndTurn>().fazeNum; activeShip.GetComponent <PlayerController>().enabled = true; previousShip.GetComponent <PlayerController>().enabled = false; mineLvl = miningStn.GetComponent <MineralTracker>().mineLevel[playerTurnNum - 1]; }
void Update() { //Gets the number of systems owned greenSysText = greenSys.GetComponent <Text>(); greenSystems = int.Parse(greenSysText.text); redSysText = redSys.GetComponent <Text>(); redSystems = int.Parse(redSysText.text); blueSysText = blueSys.GetComponent <Text>(); blueSystems = int.Parse(blueSysText.text); turn = playerTurn.GetComponent <EndTurn>().playerNum; addMinText.text = " " + commonMinerals[turn - 1] + "\n " + rareMinerals[turn - 1] + "\n " + vRareMinerals[turn - 1] + "\nMines Level: " + mineLevel[turn - 1]; }