Esempio n. 1
0
    public void SetEndTurnButton(bool enabled, Color color, Color highlight)
    {
        endTurnButton.GetComponent <Button>().enabled = enabled;
        ColorBlock c = endTurnButton.GetComponent <Button>().colors;

        c.normalColor      = color;
        c.highlightedColor = highlight;
        endTurnButton.GetComponent <Button>().colors = c;
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     text = GetComponent <Text>();
     startActionPoints     = 2;
     actionPointsAvailable = startActionPoints;
     endTurnButton         = GameObject.FindObjectOfType <EndTurn>();
     endTurnButton.GetComponent <Button>().enabled = false;
 }
Esempio n. 3
0
    // Update is called once per frame
    void Update()
    {
        playerTurnNum = pTurn.GetComponent <EndTurn>().playerNum;
        fazeNum       = fNum.GetComponent <EndTurn>().fazeNum;

        activeShip.GetComponent <PlayerController>().enabled   = true;
        previousShip.GetComponent <PlayerController>().enabled = false;

        mineLvl = miningStn.GetComponent <MineralTracker>().mineLevel[playerTurnNum - 1];
    }
    void Update()
    {
        //Gets the number of systems owned
        greenSysText = greenSys.GetComponent <Text>();
        greenSystems = int.Parse(greenSysText.text);
        redSysText   = redSys.GetComponent <Text>();
        redSystems   = int.Parse(redSysText.text);
        blueSysText  = blueSys.GetComponent <Text>();
        blueSystems  = int.Parse(blueSysText.text);

        turn            = playerTurn.GetComponent <EndTurn>().playerNum;
        addMinText.text = "    " + commonMinerals[turn - 1] + "\n    " + rareMinerals[turn - 1] + "\n    " + vRareMinerals[turn - 1] + "\nMines Level: " + mineLevel[turn - 1];
    }