public Pixelizer(Game game, EndCutscene32Host host) : base(game) { this.Host = host; this.DrawOrder = 1000; this.UpdateOrder = 1000; }
public AxisDna(Game game, EndCutscene32Host host) : base(game) { this.Host = host; this.DrawOrder = 1000; }
public FezGrid(Game game, EndCutscene32Host host) : base(game) { this.Host = host; this.DrawOrder = 1000; }
public DrumSolo(Game game, EndCutscene32Host host) : base(game) { this.Host = host; this.DrawOrder = 1000; }
public VibratingMembrane(Game game, EndCutscene32Host host) : base(game) { this.Host = host; this.DrawOrder = 1000; }
public TetraordialOoze(Game game, EndCutscene32Host host) : base(game) { this.Host = host; this.DrawOrder = 1000; }