예제 #1
0
 public Pixelizer(Game game, EndCutscene32Host host)
     : base(game)
 {
     this.Host        = host;
     this.DrawOrder   = 1000;
     this.UpdateOrder = 1000;
 }
예제 #2
0
 public AxisDna(Game game, EndCutscene32Host host)
     : base(game)
 {
     this.Host      = host;
     this.DrawOrder = 1000;
 }
예제 #3
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 public FezGrid(Game game, EndCutscene32Host host)
     : base(game)
 {
     this.Host      = host;
     this.DrawOrder = 1000;
 }
예제 #4
0
파일: DrumSolo.cs 프로젝트: conankzhang/fez
 public DrumSolo(Game game, EndCutscene32Host host)
     : base(game)
 {
     this.Host      = host;
     this.DrawOrder = 1000;
 }
예제 #5
0
 public VibratingMembrane(Game game, EndCutscene32Host host)
     : base(game)
 {
     this.Host      = host;
     this.DrawOrder = 1000;
 }
예제 #6
0
 public TetraordialOoze(Game game, EndCutscene32Host host)
     : base(game)
 {
     this.Host      = host;
     this.DrawOrder = 1000;
 }