// Start is called before the first frame update void Start() { Debug.Log("EmuCreator started."); gfx = gameObject.GetComponent <EmuGraphicsAdapter>(); // create an emulator just for testing. createEmulator(new Placeholder_Emulator(gameObject)); m_fps_count = 0; }
public EmulatorBase(GameObject g) { Debug.Log("EBASE Constructor"); gameObject = g; gfx = g.GetComponent <EmuGraphicsAdapter>(); }