void OnTriggerExit(Collider col)
    {
        if (col.tag == "ComputerMonitor" || col.tag == "NPC-Creature" || col.tag == "NPC-Scientist" || col.tag == "PickUpObject")
        {
            if (col.tag == "ComputerMonitor")
            {
                computerAvailable = false;
            }
            else if (col.tag == "NPC-Scientist")
            {
                NPCSAvailable = false;
            }
            else if (col.tag == "NPC-Creature")
            {
                if (col.gameObject.GetComponent <EmoTankBlackBox>() != null || currentTargetEmotion != null)
                {
                    currentTargetEmotion = null;
                }
                NPCCAvailable = false;
            }
            else if (col.tag == "PickUpObject")
            {
                PickUpObject = false;
            }

            ActionPrompt.SetActive(false);
        }
    }
    void OnTriggerEnter(Collider col)
    {
        Debug.Log("The tag of this object is: " + col.tag);
        if (col.tag == "PickUpObject")
        {
            PickUpObject   = true;
            objectInMyHand = col.GetComponent <PickableObject>();
            ActionPrompt.SetActive(true);
        }
        else
        if (col.tag == null)
        {
            Debug.Log("There is no tag associated");
        }

        /*else if (col.tag == "Untagged")
         * {
         *  Debug.Log("");
         * }*/
        else if (col.tag == "ComputerMoniteur")
        {
            computerAvailable = true;
            ActionPrompt.SetActive(true);
        }
        else if (col.tag == "NPC-Creature")
        {
            if (col.gameObject.GetComponent <EmoTankBlackBox>() != null)
            {
                currentTargetEmotion = col.gameObject.GetComponent <EmoTankBlackBox>();
            }
            NPCCAvailable = true;
            ActionPrompt.SetActive(true);
        }
        else if (col.tag == "NPC-Scientist")
        {
            NPCSAvailable = true;
            ActionPrompt.SetActive(true);
        }

        /*else if (col.tag == "") -------------------------IN CASE WE NEED MORE
         * {
         *  Debug.Log("");
         * }*/
        currentTalkingTarget = col.name;
    }