// private void Start() { playerTF = GameManager.instance.dummy.transform; elecShooter = GameManager.instance.elecShooter .GetComponent <ElecShooterController>(); // Outline(true); }
// private void Start() { player = GameManager.instance.dummy.transform; ec = GameManager.instance.elecShooter; // //ec = GameObject.FindGameObjectWithTag("ElecShooter") // .GetComponent<ElecShooterController>(); e_Up = ec.Up.transform; e_Down = ec.Down.transform; }