private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1) { if (arg0.name.Contains("Stage")) { egg = ModAssets.Instantiate <GameObject>("Easter_pre"); } else { EggScript.DestroyEggScript(); UnityEngine.Object.Destroy(egg); egg = null; } }
public void OnGameStageUnloaded() { EggScript.DestroyEggScript(); UnityEngine.Object.Destroy(egg); egg = null; }