Example #1
0
 private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
 {
     if (arg0.name.Contains("Stage"))
     {
         egg = ModAssets.Instantiate <GameObject>("Easter_pre");
     }
     else
     {
         EggScript.DestroyEggScript();
         UnityEngine.Object.Destroy(egg);
         egg = null;
     }
 }
Example #2
0
 public void OnGameStageUnloaded()
 {
     EggScript.DestroyEggScript();
     UnityEngine.Object.Destroy(egg);
     egg = null;
 }