public void RacerOut(BaseCar racer) { EffectsManager.CarKilled(racer); // spawn an explosion racer.pDriver.isGhost = true; // now make us into a ghost racer.pGhostControl.SetGhostMode(true); racer.BroadcastVisuals(); Utils.ExplosionForce(racer.GetPosition(), 5, 30, explosionForceLayers); int pID = ItemManager.singleton.GetPrefabIDForName("mine"); ItemManager.singleton.SpawnNewTempNetObject(pID, racer.GetPosition(), Quaternion.identity); }