private void CreateLargeExplosion(Vector2 location) { // TODO: Do we need a method for this? _effectsManager.AddLargeExplosion(location + new Vector2(-10, -10)); _effectsManager.AddLargeExplosion(location + new Vector2(-10, +10)); _effectsManager.AddLargeExplosion(location + new Vector2(+10, +10)); _effectsManager.AddLargeExplosion(location + new Vector2(+10, -10)); _effectsManager.AddLargeExplosion(location); }
private static void CreateLargeExplosion(Vector2 location) { EffectsManager.AddLargeExplosion(location + new Vector2(-10, -10)); EffectsManager.AddLargeExplosion(location + new Vector2(-10, 10)); EffectsManager.AddLargeExplosion(location + new Vector2(10, 10)); EffectsManager.AddLargeExplosion(location + new Vector2(10, -10)); EffectsManager.AddLargeExplosion(location); }