protected void Boost() { if (!_isEngineOn) { return; } if (!Effects.IsBoostParticlesActive) { Effects.ActivateBoostParticles(); } CachedRigidbody2D.AddForce(transform.up * forwardForce * _boostModifier * Time.fixedDeltaTime, forceMode); if (SoundManager.Instance != null) { SoundManager.Instance.PlaySound(Sound.MainBoost); } }