public void PlayEffectCreateSound(EffectActivationEvent evt, SingleNode <EffectComponent> effect, [JoinAll] SingleNode <SoundListenerBattleStateComponent> soundListener) { effect.Entity.AddComponent <EffectReadyForActivationSoundComponent>(); }
public void Activation(EffectActivationEvent e, SingleNode <MineEffectComponent> mine) { mine.Entity.AddComponent(new MineActivationGraphicsComponent(UnityTime.time)); }