public void PlayEffectCreateSound(EffectActivationEvent evt, SingleNode <EffectComponent> effect, [JoinAll] SingleNode <SoundListenerBattleStateComponent> soundListener)
 {
     effect.Entity.AddComponent <EffectReadyForActivationSoundComponent>();
 }
 public void Activation(EffectActivationEvent e, SingleNode <MineEffectComponent> mine)
 {
     mine.Entity.AddComponent(new MineActivationGraphicsComponent(UnityTime.time));
 }