/// <summary> /// Returns the long term excitement level of the user /// </summary> /// <returns>excitement level (0.0 to 1.0)</returns> public Single AffectivGetExcitementLongTermScore() { return(EdkDll.ES_AffectivGetExcitementLongTermScore(hEmoState)); }
public float AffectivGetExcitementLongTermScore() { return(EdkDll.ES_AffectivGetExcitementLongTermScore(this.hEmoState)); }