/// <inheritdoc /> public override void OnInspectorGUI() { _target.CharacterSettingsIdentity = EditorGUILayoutGameUtility.CharacterSettingsField("Character Settings", _target.CharacterSettingsIdentity); // Draw extras! EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayoutGameUtility.DrawTargetExtras(target); }
/// <inheritdoc /> public override void OnInspectorGUI() { if (!CustomEditorStyles.IsCustomStyleLoaded()) { return; } serializedObject.Update(); // Draw Identity settings _drawIdentitySettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawIdentitySettings.value, "Identity Settings"); if (_drawIdentitySettings.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; UniqueGUID.stringValue = EditorGUILayoutGameUtility.GUIDField("Unique GUID", UniqueGUID.stringValue); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); // Draw Content _drawContent.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawContent.value, "Content"); if (_drawContent.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; GUILayout.Label("Defs", EditorStyles.boldLabel); EditorGUILayout.PropertyField(LevelSpawnNames, true); GUILayout.Label("Databases", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Refresh Databases", GUILayout.Height(25))) { _target.RefreshDatabases(); } if (GUILayout.Button("Info", GUILayout.Height(25), GUILayout.Width(35))) { SharedContentEditorWindow.ShowWindowOnCharacters(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.PropertyField(UniqueDatabases, true); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); // Draw extras EditorGUILayoutGameUtility.DrawTargetExtras(target); serializedObject.ApplyModifiedProperties(); }
/// <inheritdoc /> public override void OnInspectorGUI() { _target.Identity = (short)EditorGUILayout.IntField("Identity", _target.Identity); JEMBetterEditor.DrawProperty(" ", () => { if (GUILayout.Button("Regenerate Identity")) { RefreshIdentity(); } }); _drawNetworkBehaviour.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawNetworkBehaviour.value, "Network Behaviour"); if (_drawNetworkBehaviour.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; _target.NetworkBehaviour.ActiveOnClient = EditorGUILayout.Toggle("Active On Client", _target.NetworkBehaviour.ActiveOnClient); _target.NetworkBehaviour.ActiveOnServer = EditorGUILayout.Toggle("Active On Server", _target.NetworkBehaviour.ActiveOnServer); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); _drawReferences.value = EditorGUILayout.BeginFoldoutHeaderGroup(_drawReferences.value, "References"); if (_drawReferences.value) { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUI.indentLevel++; _target.References.ModelRoot = (GameObject)EditorGUILayout.ObjectField("Model Root", _target.References.ModelRoot, typeof(GameObject), true); _target.References.CharacterSettings = (CharacterSettingsReference)EditorGUILayout.ObjectField("Character Settings", _target.References.CharacterSettings, typeof(CharacterSettingsReference), false); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUILayout.EndFoldoutHeaderGroup(); if (_target.References.ModelRoot == null) { EditorGUILayout.HelpBox("ModelRoot of level object is not set!", MessageType.Warning, true); } else if (_target.References.ModelRoot == _target.gameObject) { EditorGUILayout.HelpBox("Setting this gameObject as ModelRoot may create problems.", MessageType.Warning, true); } EditorGUILayoutGameUtility.DrawTargetExtras(_target); }
/// <inheritdoc /> public override void OnInspectorGUI() { serializedObject.Update(); // JEM Area EditorGUILayout.PropertyField(Mode); EditorGUILayout.PropertyField(AgentHeight); EditorGUILayout.PropertyField(AgentSize); EditorGUILayout.PropertyField(ForwardMode); EditorGUILayout.PropertyField(ResetForwardY); EditorGUILayout.PropertyField(HitMask); // Actual Content :) SpawnName.stringValue = EditorGUILayoutGameUtility.LevelSpawnNameField("Spawn Name", SpawnName.stringValue); EditorGUILayout.PropertyField(IsDefault); serializedObject.ApplyModifiedProperties(); }
/// <inheritdoc /> public override void OnInspectorGUI() { serializedObject.Update(); // // SECTION: Main Settings // _drawMainSettings.value = DrawSectionGUI(_drawMainSettings.value, "Main Settings", () => { EditorGUILayout.PropertyField(Icon); EditorGUILayout.PropertyField(LocaleName); EditorGUILayout.PropertyField(StatisticsPrefab); }); // // SECTION: Resources Settings // _drawResourcesSettings.value = DrawSectionGUI(_drawResourcesSettings.value, "Resources Settings", () => { EditorGUILayout.PropertyField(ModelPrefab); EditorGUILayout.PropertyField(HandsPrefab); }); // // SECTION: Animations Settings // _drawAnimationSettings.value = DrawSectionGUI(_drawAnimationSettings.value, "Animation Settings", () => { DefaultAnimatorController.intValue = EditorGUILayoutGameUtility.AnimationSettingsField("Default Animator", DefaultAnimatorController.intValue); }); // And draw the content... DrawDatabaseItemGUI(); serializedObject.ApplyModifiedProperties(); }
/// <inheritdoc /> public override void OnInspectorGUI() { _target.CharacterSettingsIdentity = EditorGUILayoutGameUtility.CharacterSettingsField("Character Settings", _target.CharacterSettingsIdentity); }
/// <inheritdoc /> public override void OnInspectorGUI() { _target.MaterialIdentity = EditorGUILayoutGameUtility.MaterialSettingsField("Material Settings", _target.MaterialIdentity); }
/// <inheritdoc /> public override void OnInspectorGUI() { serializedObject.Update(); // // SECTION: Controller Settings // _drawControllerSettings.value = DrawSectionGUI(_drawControllerSettings.value, "Controller Settings", () => { EditorGUILayout.PropertyField(Type); AnimatorController.intValue = EditorGUILayoutGameUtility.AnimationSettingsField("Animator Controller", AnimatorController.intValue); }); // // SECTION: Resources Settings // _drawResourcesSettings.value = DrawSectionGUI(_drawResourcesSettings.value, "Resources Settings", () => { EditorGUILayout.PropertyField(FPPModel); EditorGUILayout.PropertyField(TPPModel); }); // // SECTION: Fire Settings // _drawFireSettings.value = DrawSectionGUI(_drawFireSettings.value, "Fire Settings", () => { EditorGUILayout.PropertyField(RoundsPerMinute); EditorGUILayout.PropertyField(RecoilAndSpreadFramesLimit); EditorGUILayout.PropertyField(CanFireWhileRunning); }); // // SECTION: Bullet Settings // _drawBulletSettings.value = DrawSectionGUI(_drawBulletSettings.value, "Bullet Settings", () => { EditorGUILayout.PropertyField(BulletVelocity); EditorGUILayout.PropertyField(BulletVelocityTimeout); EditorGUILayout.PropertyField(BulletGravity); EditorGUILayout.PropertyField(BulletRadius); EditorGUILayout.PropertyField(BulletRaycastDistance); EditorGUILayout.PropertyField(BulletDamage); EditorGUILayout.PropertyField(BulletTimeout); }); // // SECTION: Reload Settings // _drawReloadSettings.value = DrawSectionGUI(_drawReloadSettings.value, "Reload Settings", () => { EditorGUILayout.PropertyField(ReloadTime); }); // // SECTION: Camera Settings // _drawCameraSettings.value = DrawSectionGUI(_drawCameraSettings.value, "Camera Settings", () => { EditorGUILayout.PropertyField(CameraShakeFromLast); EditorGUILayout.PropertyField(CameraShakeToNext); }); // // SECTION: Bullet Spread Settings // _drawBulletSpreadSettings.value = DrawSectionGUI(_drawBulletSpreadSettings.value, "Bullet Spread Settings", () => { EditorGUILayout.PropertyField(SpreadWarmupTime); EditorGUILayout.PropertyField(HorizontalSpread); EditorGUILayout.PropertyField(VerticalSpread); EditorGUILayout.PropertyField(HorizontalSpreadTimeMod); EditorGUILayout.PropertyField(HorizontalSpreadTimeModCooldown); EditorGUILayout.PropertyField(VerticalSpreadTimeMod); EditorGUILayout.PropertyField(VerticalSpreadTimeModCooldown); EditorGUILayout.PropertyField(SpreadTimeModEnabled); }); // // SECTION: Bullet Recoil Settings // _drawBulletRecoilSettings.value = DrawSectionGUI(_drawBulletRecoilSettings.value, "Bullet Recoil Settings", () => { EditorGUILayout.PropertyField(RecoilWarmupTime); EditorGUILayout.PropertyField(HorizontalRecoilTimeMod); EditorGUILayout.PropertyField(HorizontalRecoilTimeModCooldown); EditorGUILayout.PropertyField(VerticalRecoilTimeMod); EditorGUILayout.PropertyField(VerticalRecoilTimeModCooldown); }); // // SECTION: State Settings // _drawStateSettings.value = DrawSectionGUI(_drawStateSettings.value, "State Settings", () => { EditorGUILayout.PropertyField(RunSpreadMod); EditorGUILayout.PropertyField(RunRecoilMod); EditorGUILayout.PropertyField(MoveSpreadMod); EditorGUILayout.PropertyField(MoveRecoilMod); EditorGUILayout.PropertyField(CrouchSpreadMod); EditorGUILayout.PropertyField(CrouchRecoilMod); EditorGUILayout.PropertyField(AimSpreadMod); EditorGUILayout.PropertyField(AimRecoilMod); }); // // SECTION: Audio Settings // _drawAudioSettings.value = DrawSectionGUI(_drawAudioSettings.value, "Audio Settings", () => { EditorGUILayout.PropertyField(FireSounds, true); EditorGUILayout.PropertyField(FireSoundPitchRange); }); // And draw the content... DrawDatabaseItemGUI(); serializedObject.ApplyModifiedProperties(); }