public void GetContentFromOnlineService() { DeleteContentDirectoriesIfAvailable(); var messagesReceived = new List<object>(); var connection = new OnlineServiceConnection(new MockSettings(), () => { throw new ConnectionTimedOut(); }); var contentLoader = new EditorContentLoader(connection); connection.Connected += () => GetProjectsAndLogin(connection); connection.DataReceived += message => { messagesReceived.Add(message); }; Thread.Sleep(3000); CheckConnection(connection); CheckContentLoader(contentLoader); CheckAndWriteMessages(messagesReceived); }
public void GetContentFromOnlineService() { DeleteContentDirectoriesIfAvailable(); var messagesReceived = new List <object>(); var connection = new OnlineServiceConnection(new MockSettings(), () => { throw new ConnectionTimedOut(); }); var contentLoader = new EditorContentLoader(connection); connection.Connected += () => GetProjectsAndLogin(connection); connection.DataReceived += message => { messagesReceived.Add(message); }; Thread.Sleep(3000); CheckConnection(connection); CheckContentLoader(contentLoader); CheckAndWriteMessages(messagesReceived); }
/// <summary> /// Initializes a new instance of the <see cref="EditorGameController{TEditorGame}"/> class. /// </summary> /// <param name="asset">The asset associated with this instance.</param> /// <param name="editor">The editor associated with this instance.</param> /// <param name="gameFactory">The factory to create the editor game.</param> protected EditorGameController([NotNull] AssetViewModel asset, [NotNull] GameEditorViewModel editor, [NotNull] EditorGameFactory <TEditorGame> gameFactory) { if (asset == null) { throw new ArgumentNullException(nameof(asset)); } if (editor == null) { throw new ArgumentNullException(nameof(editor)); } Asset = asset; Editor = editor; GameSideNodeContainer = new SessionNodeContainer(asset.Session) { NodeBuilder = { NodeFactory = new AssetNodeFactory() } }; //Logger = GlobalLogger.GetLogger("Scene"); Logger = new LoggerResult(); debugPage = EditorDebugTools.CreateLogDebugPage(Logger, "Scene"); // Create the game var builderService = asset.ServiceProvider.Get <GameStudioBuilderService>(); Game = gameFactory(gameContentLoadedTaskSource, builderService.EffectCompiler, builderService.EffectLogPath); Game.PackageSettings = asset.ServiceProvider.Get <GameSettingsProviderService>(); sceneGameThread = new Thread(SafeAction.Wrap(SceneGameRunThread)) { IsBackground = true, Name = $"EditorGameThread ({asset.Url})" }; sceneGameThread.SetApartmentState(ApartmentState.STA); Debug = new EditorGameDebugService(); Loader = new EditorContentLoader(this, Logger, asset, Game); }
private static void CheckContentLoader(EditorContentLoader contentLoader) { Assert.NotNull(contentLoader); Assert.AreEqual(DefaultContentFiles + 2, contentLoader.GetAllNames().Count); Assert.AreEqual(DefaultImages + 1, contentLoader.GetAllNamesByType(ContentType.Image).Count); }