예제 #1
0
 public static void SaveImportData()
 {
     if (m_importDatas != null)
     {
         EditorCommon.SaveJsonData <List <BundleImportData> >(m_importDatas, BuildConfig.BundleImportDataPath);
     }
 }
예제 #2
0
        public static void SaveData()
        {
            if (m_datas != null)
            {
                EditorCommon.SaveJsonData <List <BundleData> >(m_datas, BuildConfig.BundleDataPath);
            }

            if (m_states != null)
            {
                EditorCommon.SaveJsonData <List <BundleState> >(m_states, BuildConfig.BundleStatePath);
            }
        }
예제 #3
0
 public static void SaveData()
 {
     if (m_texSelectData != null)
     {
         EditorCommon.SaveJsonData <List <TextureImportData> >(m_texSelectData, RFConfig.TextureSelectFilePath);
     }
     if (m_modelSelectData != null)
     {
         EditorCommon.SaveJsonData <List <ModelImportData> >(m_modelSelectData, RFConfig.ModelSelectFilePath);
     }
     if (m_aniSelectData != null)
     {
         EditorCommon.SaveJsonData <List <AnimationImportData> >(m_aniSelectData, RFConfig.AnimationSelectFilePath);
     }
 }