public void EditUnit() { if (AI.Unit == null) { AI.Unit = AI.GetComponent <Unit> (); } #region Edit Unit EnableEditUnit = EditorGUILayout.BeginToggleGroup("Edit Unit : " + AI.Unit.Name, EnableEditUnit); if (EnableEditUnit) { //EditBasicUnitProperty (); AI.Unit = (Unit)EditorCommon.EditBasicUnitProperty(AI.Unit); //Edit Start AI AbstractAI[] AllAI = AI.gameObject.GetComponents <AbstractAI> (); AI.Unit.StartAIName = EditorCommon.EditPopup("Unit Start AI:", AI.Unit.StartAIName, AllAI.Select(x => x.Name).ToArray()); //Edit Idle Data if (EnableEditIdleData = EditorGUILayout.BeginToggleGroup("---Edit Idle Data", EnableEditIdleData)) { AI.Unit.IdleData = EditorCommon.EditIdleDataArray(AI.Unit.gameObject, AI.Unit.IdleData); } EditorGUILayout.EndToggleGroup(); //Edit rotate data if (EnableEditRotateData = EditorGUILayout.BeginToggleGroup("---Edit Rotate Data", EnableEditRotateData)) { AI.Unit.RotateData = EditorCommon.EditRotateDataArray(AI.Unit.gameObject, AI.Unit.RotateData); } EditorGUILayout.EndToggleGroup(); //Edit Move Data if (EnableEditMoveData = EditorGUILayout.BeginToggleGroup("---Edit Move Data", EnableEditMoveData)) { AI.Unit.MoveData = EditorCommon.EditMoveDataArray(AI.Unit.gameObject, AI.Unit.MoveData); } EditorGUILayout.EndToggleGroup(); //Edit attack data if (EnableEditAttackData = EditorGUILayout.BeginToggleGroup("---Edit Attack Data---", EnableEditAttackData)) { AI.Unit.AttackData = EditorCommon.EditAttackDataArray(AI.Unit, AI.Unit.AttackData); } EditorGUILayout.EndToggleGroup(); //Edit Effect Data if (EnableEditEffectData = EditorGUILayout.BeginToggleGroup("---Edit Effect Data---", EnableEditEffectData)) { AI.Unit.EffectData = EditorCommon.EditEffectData(AI.Unit.EffectData); } EditorGUILayout.EndToggleGroup(); //Edit Decal data if (EnableEditDecalData = EditorGUILayout.BeginToggleGroup("---Edit Decal Data---", EnableEditDecalData)) { AI.Unit.DecalData = EditorCommon.EditDecalData(AI.Unit.DecalData); } EditorGUILayout.EndToggleGroup(); //Edit receive damage data: if (EnableEditReceiveDamageData = EditorGUILayout.BeginToggleGroup("---Edit ReceiveDamage Data---", EnableEditReceiveDamageData)) { AI.Unit.ReceiveDamageData = EditorCommon.EditReceiveDamageData(AI.Unit, AI.Unit.ReceiveDamageData); } EditorGUILayout.EndToggleGroup(); //Edit death data if (EnableEditDeathData = EditorGUILayout.BeginToggleGroup("---Edit Death Data---", EnableEditDeathData)) { AI.Unit.DeathData = EditorCommon.EditDeathData(AI.Unit, AI.Unit.DeathData); } EditorGUILayout.EndToggleGroup(); //Edit audio data if (EnableEditAudioData = EditorGUILayout.BeginToggleGroup("---Edit Audio Data---", EnableEditAudioData)) { AI.Unit.AudioData = EditorCommon.EditAudioData(AI.Unit, AI.Unit.AudioData); } EditorGUILayout.EndToggleGroup(); } EditorGUILayout.EndToggleGroup(); #endregion }