public void UpdateContent(EditingUpdateType updateType) { HFlip.SilentValue = GetHflip() != null; var filters = GetFiltersModel(); AllSources.ForEach(s => s.InUse.SilentValue = filters.Any(r => r.Type == s.Desc.Type)); ListHelper.UpdateCollectionNoId(filters.Where(s => s.Type != SceneItemFilterType.HFlip).ToList(), Filters, (s, t) => t.IsTheSame(s), s => CreateActive(s)); foreach (var s in Filters) { ApplyFilter(s, filters); } AnyActive.Value = Filters.Any(s => s.IsEnabled.Value); UpdateLuts(); }
public void UpdateContent(EditingUpdateType updateType) { }
public void UpdateContent(EditingUpdateType updateType) { _sourceEditor.UpdateContent(updateType); Effects.UpdateContent(updateType); }
public void UpdateContent(EditingUpdateType updateType) { UpdateCameras(); }
public void UpdateContent(EditingUpdateType updateType) { UpdateFromModel(); }