public void UpdateContent(EditingUpdateType updateType)
        {
            HFlip.SilentValue = GetHflip() != null;

            var filters = GetFiltersModel();

            AllSources.ForEach(s => s.InUse.SilentValue = filters.Any(r => r.Type == s.Desc.Type));

            ListHelper.UpdateCollectionNoId(filters.Where(s => s.Type != SceneItemFilterType.HFlip).ToList(),
                                            Filters,
                                            (s, t) => t.IsTheSame(s),
                                            s => CreateActive(s));

            foreach (var s in  Filters)
            {
                ApplyFilter(s, filters);
            }

            AnyActive.Value = Filters.Any(s => s.IsEnabled.Value);

            UpdateLuts();
        }
Exemple #2
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 public void UpdateContent(EditingUpdateType updateType)
 {
 }
Exemple #3
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 public void UpdateContent(EditingUpdateType updateType)
 {
     _sourceEditor.UpdateContent(updateType);
     Effects.UpdateContent(updateType);
 }
 public void UpdateContent(EditingUpdateType updateType)
 {
     UpdateCameras();
 }
 public void UpdateContent(EditingUpdateType updateType)
 {
     UpdateFromModel();
 }