static void Main(string[] args) { EasyDiscordIntegration.Send("Easy Discord Integration Started!"); EasyDiscordIntegration.Send("Easy Discord Integration Started!", "Username"); }
private void OnPlayerDisconnected(BasePlayer player) { EasyDiscordIntegration.Send(player.displayName + " has disconnected from the server.", "Rust Server", DiscordRustPlugin.config.webhookconnections); }
private void OnServerShutdown() { EasyDiscordIntegration.Send("Server is shutting down...", "Rust Server", DiscordRustPlugin.config.webhook); }
private void OnServerSave() { EasyDiscordIntegration.Send("Server is saving...", "Rust Server", DiscordRustPlugin.config.webhook); }
private void OnServerInitialized() { EasyDiscordIntegration.Send("Server started successfully and is ready to join!", "Rust Server", DiscordRustPlugin.config.webhook); }
private void Init() { EasyDiscordIntegration.Send("Server is starting...", "Rust Server", DiscordRustPlugin.config.webhook); }