void Awake() { stats = GetComponent<TowerStats>(); tBehaviour = GetComponent<TowerBehaviour>(); bulletManager = GetComponent<EarthProjectilesManager>(); stopped = true; }
// Use this for initialization void Start() { tower = transform.parent.GetComponent<TowerStats>(); manager = transform.parent.GetComponent<EarthProjectilesManager>(); damage = tower.getDamage(); armorPen = tower.getArmorPen(); type = tower.getType(); }