void Awake()
 {
     stats = GetComponent<TowerStats>();
     tBehaviour = GetComponent<TowerBehaviour>();
     bulletManager = GetComponent<EarthProjectilesManager>();
     stopped = true;
 }
 // Use this for initialization
 void Start()
 {
     tower = transform.parent.GetComponent<TowerStats>();
     manager = transform.parent.GetComponent<EarthProjectilesManager>();
     damage = tower.getDamage();
     armorPen = tower.getArmorPen();
     type = tower.getType();
 }