void Awake() { currentHealthPoints = totalHealthPoints; earthBossMovement = GetComponent <EarthBossMovement>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); rigidbody2d = GetComponent <Rigidbody2D>(); originalColor = spriteRenderer.color; }
void Awake() { earthBossMovement = GetComponent <EarthBossMovement>(); rigidbody2d = GetComponent <Rigidbody2D>(); }