void Awake()
    {
        currentHealthPoints = totalHealthPoints;

        earthBossMovement = GetComponent <EarthBossMovement>();
        spriteRenderer    = GetComponentInChildren <SpriteRenderer>();
        rigidbody2d       = GetComponent <Rigidbody2D>();

        originalColor = spriteRenderer.color;
    }
 void Awake()
 {
     earthBossMovement = GetComponent <EarthBossMovement>();
     rigidbody2d       = GetComponent <Rigidbody2D>();
 }