public void SetFallowers(E_FallowerType fallowerType) { this.fallowerType = fallowerType; foreach (EyesFallower fallower in _eyeFallowersList) { fallower.SetFallowers(fallowerType); } }
public void SetFallowers(E_FallowerType _fallowerType) { if (_fallowerType == E_FallowerType.CAMERA) { SetSightToCamera(); } else { SetSightToPlayer(); } }