public void SetFallowers(E_FallowerType fallowerType)
 {
     this.fallowerType = fallowerType;
     foreach (EyesFallower fallower in _eyeFallowersList)
     {
         fallower.SetFallowers(fallowerType);
     }
 }
 public void SetFallowers(E_FallowerType _fallowerType)
 {
     if (_fallowerType == E_FallowerType.CAMERA)
     {
         SetSightToCamera();
     }
     else
     {
         SetSightToPlayer();
     }
 }