// Update is called once per frame public void setLine(int i) { switch (i) { case 0: { readyAni.SetTrigger("on"); Qs.SetActive(true); Enter.SetActive(true); EQ.SetActive(true); on[8] = false; } break; case 1: { readyAni.SetTrigger("on"); As.SetActive(true); Enter.SetActive(true); EA.SetActive(true); on[8] = false; } break; case 2: { readyAni.SetTrigger("on"); Zs.SetActive(true); Enter.SetActive(true); EZ.SetActive(true); on[8] = false; } break; } }
private void SetVisible(bool value) { var newstate = Game.Data.Get("loader_visible", false); if (curstate == newstate) { return; } curstate = newstate; ez?.Kill(); var circle_from = fg.color; var fader_from = bg.color; cv.enabled = true; gameObject.SetActive(true); if (newstate) { ez = EZ.SpawnGlobal().Add(0.1f, pt => { fg.color = Color.Lerp(circle_from, Color.black, pt); bg.color = Color.Lerp(fader_from, Color.white, pt); }); } else { ez = EZ.SpawnGlobal().Add(0.1f, pt => { fg.color = Color.Lerp(circle_from, Color.clear, pt); bg.color = Color.Lerp(fader_from, Color.clear, pt); }).Add(() => { cv.enabled = false; }); } }
void InvokeMessage(object arg) { var str = (string)arg; label.text = str; cnv.enabled = true; var tf = (RectTransform)label.transform; tf.anchoredPosition = Vector3.zero; var transp = new Color(1, 1, 1, 0); ez?.Kill(); ez = EZ.SpawnGlobal().Add(t => { t = EZ.BackOut(t); tf.localScale = Vector3.one * t; label.color = Color.Lerp(transp, Color.white, t); }).Wait(0.3f).Add(t => { t = EZ.QuadIn(1 - t); tf.localScale = Vector3.one * t; label.color = Color.Lerp(transp, Color.white, t); }).Add(() => { cnv.enabled = false; }); }
void SetActive(bool value = false) { Log.Trace($"{this}: {fieldName} = {value}", gameObject); if (value == current) { return; } current = value; ez?.Kill(); _canvas.enabled = true; var pos_from = window.localPosition; _fader.color = new Color(0, 0, 0, value ? 0 : 0.7f); if (value) { ez = EZ.Spawn(global).Add(t => { t = EZ.BackOut(t); var c = _fader.color; c.a = t * 0.7f; _fader.color = c; window.localPosition = Vector3.LerpUnclamped(pos_from, Vector3.zero, t); }); } else { ez = EZ.Spawn(global).Add(t => { var c = _fader.color; c.a = (1 - t) * 0.7f; _fader.color = c; window.localPosition = Vector3.LerpUnclamped(pos_from, offscreen, t); }).Add(() => { _fader.color = new Color(0, 0, 0, 0); _canvas.enabled = false; }); } }
void Update() { if (Input.GetKeyDown(KeyCode.Return)) { if (QS.activeSelf) { AS.SetActive(true); QS.SetActive(false); ZS.SetActive(false); EA.SetActive(true); EQ.SetActive(false); EZ.SetActive(false); } else if (AS.activeSelf) { ZS.SetActive(true); QS.SetActive(false); AS.SetActive(false); EZ.SetActive(true); EQ.SetActive(false); EA.SetActive(false); } else if (ZS.activeSelf) { QS.SetActive(true); AS.SetActive(false); ZS.SetActive(false); EQ.SetActive(true); EA.SetActive(false); EZ.SetActive(false); } } }
//"0,0,100,0,10,0,1000" #pragma warning disable CS1591 // 缺少对公共可见类型或成员“HomeParams.ToString()”的 XML 注释 public override string ToString() #pragma warning restore CS1591 // 缺少对公共可见类型或成员“HomeParams.ToString()”的 XML 注释 { return(Dir.ToString() + "," + EZ.ToString() + "," + MaxVel.ToString() + "," + Mode.ToString() + "," + OrgVel.ToString() + "," + ZeroOffset.ToString() + "," + Timeout.ToString()); }
//"0,0,100,0,10,0,1000" public override string ToString() { return(Dir.ToString() + "," + EZ.ToString() + "," + MaxVel.ToString() + "," + Mode.ToString() + "," + OrgVel.ToString() + "," + ZeroOffset.ToString() + "," + Timeout.ToString()); }