예제 #1
0
        static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;

            EVPath.RegVar("APPDIR", Directory.GetCurrentDirectory());

#if DEBUG
            ConsoleWrapper.WriteLogChannelToTextFileAsParallel = true;
#endif

            using var app = new CLIApp();
            app.Run(args);
        }
예제 #2
0
        static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;

            EVPath.RegVar("APPDIR", Directory.GetCurrentDirectory());

            //TstCreatorExamples();
            //TstLinguisticVariable_Tests();
            //TstManageTempProject();
            //TstTestRunner();//<=
            //TstNameHelper();
            //TstDeffuzzification();
            //TstRangeValue();
            //TstFuzzyLogicNonNumericSequenceValue();
            //TstCalculateTargetAnglesForRayScanner();
            //TstCopyFilesOnBuilding();
            //TstGetRootWorldSpaceDir();
            //TstEnvironmentVariables();
            //TstCLINewHandler();
            //TstCLIRunHandler();
            //TstLogicalDatabase();//!
            //TstProcessInfoChildren();
            //TstWaitIProcessInfo();
            //TstKindOfParametersSсaffolder();
            //TstDateTimeHandler();
            //TstBaseManualControllingGameComponent();
            //TstLoadTypesPlatformTypesConvertors();
            //TstGetTypes();
            //TstMainThreadSyncThread();
            //TstCoreHostListenerHandler();
            //TstNullableArithmetic();
            //TstInheritanceItemsHandler();
            //TstDefaultSettingsOfCodeEntityHandler();
            //TstActivateMainEntity();
            //TstCompileInlineTrigger();
            //TstRegOperatorsHandler();
            //TstCreateEngineContext();
            //TstAsyncActivePeriodicObjectHandler();
            //TstSyncActivePeriodicObjectHandler();
            //TstCodeExecution();
            //TstCreateName();
            //TstExprNodeHandler();
            //TstParsing();
            //TstMonoBehaviourTestingHandler();
            TstGeneralStartHandler();//<=
            //TstGetParsedFilesInfo();

            //Thread.Sleep(10000);
        }