static void Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; EVPath.RegVar("APPDIR", Directory.GetCurrentDirectory()); #if DEBUG ConsoleWrapper.WriteLogChannelToTextFileAsParallel = true; #endif using var app = new CLIApp(); app.Run(args); }
static void Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; EVPath.RegVar("APPDIR", Directory.GetCurrentDirectory()); //TstCreatorExamples(); //TstLinguisticVariable_Tests(); //TstManageTempProject(); //TstTestRunner();//<= //TstNameHelper(); //TstDeffuzzification(); //TstRangeValue(); //TstFuzzyLogicNonNumericSequenceValue(); //TstCalculateTargetAnglesForRayScanner(); //TstCopyFilesOnBuilding(); //TstGetRootWorldSpaceDir(); //TstEnvironmentVariables(); //TstCLINewHandler(); //TstCLIRunHandler(); //TstLogicalDatabase();//! //TstProcessInfoChildren(); //TstWaitIProcessInfo(); //TstKindOfParametersSсaffolder(); //TstDateTimeHandler(); //TstBaseManualControllingGameComponent(); //TstLoadTypesPlatformTypesConvertors(); //TstGetTypes(); //TstMainThreadSyncThread(); //TstCoreHostListenerHandler(); //TstNullableArithmetic(); //TstInheritanceItemsHandler(); //TstDefaultSettingsOfCodeEntityHandler(); //TstActivateMainEntity(); //TstCompileInlineTrigger(); //TstRegOperatorsHandler(); //TstCreateEngineContext(); //TstAsyncActivePeriodicObjectHandler(); //TstSyncActivePeriodicObjectHandler(); //TstCodeExecution(); //TstCreateName(); //TstExprNodeHandler(); //TstParsing(); //TstMonoBehaviourTestingHandler(); TstGeneralStartHandler();//<= //TstGetParsedFilesInfo(); //Thread.Sleep(10000); }