public EventResourceAdjustment(Player p_player, ETileResource p_resource, int p_value, TileInstance p_tile) { m_player = p_player; m_resource = p_resource; m_value = p_value; m_tile = p_tile; }
public Effect(ETileResource p_resource, int p_value) { m_resource = p_resource; m_value = p_value; }