public EventResourceAdjustment(Player p_player, ETileResource p_resource, int p_value, TileInstance p_tile)
 {
     m_player   = p_player;
     m_resource = p_resource;
     m_value    = p_value;
     m_tile     = p_tile;
 }
Exemple #2
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 public Effect(ETileResource p_resource, int p_value)
 {
     m_resource = p_resource;
     m_value    = p_value;
 }
Exemple #3
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 public Effect(ETileResource p_resource, int p_value)
 {
     m_resource = p_resource;
     m_value = p_value;
 }